Currently Ilikescifi is designing and developing for Windows (exe and swf) and Ios Systems. "Ilikescifi games" are mainly 2d games with a strong focus on game fun and an intense story, that soaks the player into the game world.

Currently drilling

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Get Pitiri 1977!

Pitiri 1977 is a platformer, which is paying tribute to its classic predecessors – not only by its gameplay, but also by its background story. A narrative, that is set in 1977 (the glorious year of Star Wars IV, the Voyager 1 spacecraft & Led Zeppelin's “Presence”), in an imposing world, created by using hand-painted graphics, interesting characters and solid physics.

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Ilikescifi Games
(2009 - 2011)

Pitiri 1977
Pitiri 1977
(Award winning Physics Platformer - 2010)
My Job: Projectlead, Game & Leveldesign, Programming, Soundtrack

Ace of Mace
(Award winning Flash Browsergame - 2009/2010)
My Job: Leveldesign, Soundtrack, Sfx

(Platform Shooter - 2010/2011)
My Job: Everything.

Elementation 2D
(Physics Puzzle Platformer in progress - 2011)
My Job: Everything


Arcade Game Clones
(Classic games cloned for the Browser - 2010)
My Job: Everything

Game Jobs

Sound recording for speech recognition Software
(2011 - 2012 Institut für Grundlagenforschung, Salzburg)
Working in an Audio Studio Situation for a speech recognition software (for one of the big gaming consoles).

Pervasive Games  Lab
(2011 University of applied sciences, Salzburg) 
Working on Research and Development on Pervasive and Augmented Games at the "Pervasive Entertainment Lab" (PELS) in Salzburg. Our current Toolset:
Unity 3D
Microsoft Kinect (Hacks)
Android Smartphones

Videogame Tester  
(2005 - 2010 Bupp, Vienna)
Testing videogames on Game fun, Technics and psychosocial values for the Bupp (Austria).

Presentation at the Gamesday 
(2010 University of applied sciences, Salzburg)
Presentation and Discussion about the life as an Indie Developer at the University of applied sciences together with other developers (Broken rules,...) and Journalists (Rober Glashuetner - Fm4).
GamesDay Fh Salzburg

3D Modeling / Texturing 
(2009 Salzburg)

Modeling and Texturing for the Half Life 2 Mod "Frontiers".
`Frontiers is a conversion of HL2DM that offers the immersive experience of a migrant's journey into Europe from Africa and the Middle East. It is a multiplayer game for up to 16 players, where one party, that is mainly unarmed, is trying to either cross a specific area (border) or escape a raid situation. The other party, mostly security and military forces, can use all necessary force to prevent this. Guards get promoted for the succesfull arrest of refugees, kills are never being rewarded. In some levels, they might lead to a loss of points.´
Frontiers HL2 Mod


My favorite games!
I´ve been playing video games since the 80´s. Here´s a little list of the most inspiring and important games of my life. I´ve played way more games - I don´t know how many hundred - but there have been some diamonds within the gaming scene, which I love down to this very day!

``Well, guess what... I love games!´´