Montag, 23. März 2009

Leveldesignin´

Time for a little game design session...

Slowly i have got plenty of walls, objects and gizmos for the chipmunk physics environment. The player runs and jumps in an average-standard MARIO way (that should be enough for the beginning) and the colissions work so far.
The next step: trying out as many levels as possible. That means - draw sectch levels, put some funny features in it - build it in Multi Media Fusion (i will call it MMF from now on) - and TEST IT. If its funny to play, I´m gonna keep the concept of this level in mind for the masterlevel later on.
Just to have an overview: i think I can start with the masterlevels (3-4) in about 2 month (may).





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