It seems like the oldest thing in videogames: typewriter like text. Thing is: It´s not easy made at all. Especially when you have your dialoges set up so "special" like I have done in Pitiri. This was a sht loat of work, but it´s worth it. Displaying dialogs in the typewriter style is way more easy to read and to follow - Gamedesign Tip No. 37.
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