Dienstag, 10. November 2009

Some news



I´ve found out a pretty delicate and easy way to implement a dialog system. The screen fades to black towards the edges - a kind of "old tv screen" effect - so that the dialog can appear in the lower border. The players font is orange (or blue), the npc´s font is light grey. So it is easy for the player to understand who is "speaking" at the moment. I will def. work on it, but i am actually pretty happy with the looks by now. I love easy solutions.

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